Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit.
Turns out the answer involves building your team and trust.
Rick touts the idea of a sh*tty first draft - faster and worse. Coaching feedback givers for what you are looking for, and the importance of building a trust in a team. Rick spouts useful idioms and your host claim points for each time Rick says ‘cohesive’ or ‘holistic.’
Who scored the most points? Turns out Stephen declared that the points don’t matter, good thing I never bothered tabulating them.
Postmortem: "C.A.R.L." (with Andrew Kenady)
"Metroid is very serious." Secrets & Easter Eggs; Player Trust
Nice Thinking: "Pizza Land"
"Layers and layers of hair." Visual Composition; Minigames
The Logistics of Moving On (with Zach Barth)
Nicest of 2022
"Leveling out the table."
"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]
Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]
"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]
Visual Coding (with Alina Matson) [Nice Replay]
Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay]
"No referees?!" Curling; Off-Ramps [Nice Replay]
Characterization in Pet Management Games (with Sarah Yu and Beth)
"You lost all your dragons." Save Data; Interdisciplinary Communication
"Time is just a search bar away."
Fusing Genres (with Millie Walker)
"I realize you were making a more point thing?" Cameras; Bug Tracking and Triage
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