This week, we talk about the shallow parts of design culture, where superficial work tends to generate far more attention and praise. We dig into potential solutions for this, too. In The Sidebar, we recap and share our spicy takes on the iPhone 12, iPhone 12 Pro, and HomePod mini.
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In this week's Sidebar, we recap and share our spicy takes on the Apple Event, iPhone 12, and HomePod mini.
EverythingAppleProBrandon ButchzollotechHomePod miniiPhone 12iPhone 12 ProFollow up:Gavin Nelson asked: "How does everyone organize their product design Figma files?"Brian's current approach is a file per release, a page per feature.Transcripts are going to live on our Design Details repository - we appreciate any and all contributions! We'll be pulling these onto the site in the future.The first transcript is here, let us know how this works for now!Tweets:Marvin Messenzehl has been work journaling, glad to hear it's working!Main topic:Daniel Burka tweeted:
The current culture of design is weird:
"I designed an icon with a gradient fill" ... everyone loses their shit 🎉
"I wrote a book explaining a design process" ... polite clapping 👏
"We spent three years designing a voting system used by millions" ... crickets 🦗
We discuss what designers can do to generate more excitement about larger, more systemic projects on social media.
Cool Things:Brian shared TheLazyPeon, a YouTube channel dedicated to everything MMORPG. If you're a fan of the genre, you might find something new here.Marshall shared Nectar, a new album from Joji. It's currently on repeat for both of us.Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesHasta la vista!
344: Knowing When to Give Up a Fight
343: Over and Undervalued Design Skills
342: Critiquing Our Early Work
341: Counterintuitive User Experiences
340: Versioning and Handoff in Figma
339: The New iPadOS Cursor
338: Passive Income and How To Give Advice (feat. Meg Lewis)
337: The Metagame of Design
336: Learning by Doing
335: Giving Better Upward Feedback
334: Keylines and Scannable Designs
333: Writing an Effective Self Review
332: Creating layouts: Design vs Implementation
331: The Designer-Developer Handoff
330: Twitter Tips for Designers
329: Web vs Product Design
328: Thinking About 2020
327: Organizing Component Systems
326: Design Tools Today
325: Changing Roles in a Growing Company
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