In this episode of Thinking Beyond Mechanisms, guest host Sarah Shipp discusses some of the terms that designers often talk about (balance, elegance, and efficiency) but turns many of them on their ear to look at them slightly askew. Sarah posits that thinking about these elements in the opposite may help struggling designers recognize their role in creating a game that meets these lofty (and often vague) goals.
GameTek Classic 193 - Merchant of Venus
Ludology Episode 193 - Lean and Mean in 2019
GameTek Classic 192 - Ties
Ludology Episode 192 - Loops I Did It Again
GameTek Classic 191 - Schelling
Ludology 191 - The Life of the Party
GameTek Classic 190 - Ameritrash
Ludology Episode 190 - Diabolus in Ludica
GameTek Classic 189 - I Cut, You Choose
Ludology Episode 189 - Missing Selinker
GameTek Classic 188 - Eurogames
Ludology Episode 188 - Unique as a Snowflake
GameTek Classic 187 - Games for the Really, Really Smart
Ludology Episode 187 - Balancing Act
GameTek Classic 186 - Black Morn Betrayal
Ludology Episode 186 - Zombie Apocalypse
GameTek Classic 185 - Libratus
Ludology Episode 185 - Soft Boiled
GameTek Classic 184 - Twilight Imperium
Ludology Episode 184 - Between Two Podcasters
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