Adnan Chaumette started to learn how to become a 3D-artist back home in Mauritania by tinkering with the computers at the local internet cafe. Despite the lack of resources and recurrent power outages he’s journey led him all the way to becoming the CEO for the Stockholm based Computer Graphics startup Polygonflow. Polygonflow have createed the tool GraphN which makes it possible for artist to improve their workflow by building their own tools instead of depending on programmers to do it for them. In today’s episode we will dive deeper into Adnan’s journey and the tool GraphN.
Enjoy!
Har du tankar om Spelskaparna, känner dig sugen på att delta i ett avsnitt eller kanske vill visa upp ett spel som du jobbar på - kom in på Spelskaparnas nystartade discord. Där har mysig stämning skapats och ett gäng utvecklare chattar om stort och smått. Hyser du starka aversioner mot Discord går det även bra att höra av sig på info@spelskaparna.se, @ollandin eller @saikyun.
Länkar85 Erik Skog (Speldesigner | Fight Corp)
84 Johan Larsby (Programmerare | Pastille Games)
83 Niklas Malmqvist (Artist | Legend of Solgard)
82 James Vaughan (Game designer | Plague Inc)
81 Hugo Bille (KLIMATKRIS-SPECIAL)
80 Extraliv (Isolering)
79 Niklas Smedberg (Programmerare | Epic Games)
78 Dan Erhard Olsson (Speldesigner | Clear Vision)
77 Felix af Ekenstam (Speldesigner | Polytopia)
76 Philip Johansson 2/2 (DEVLOG-SPECIAL)
75 Philip Johansson 1/2 (DEVLOG-SPECIAL)
74 David Ventura (MUSIKSPEL-SPECIAL)
73 Peter Stråhle (Lead Artist | Shelter)
72 Emil Berner (INDIE-SPECIAL)
71 Erik, Johannes och Philip (NEXTGEN-SPECIAL)
70 Josuhe and Ruben (KUBA-SPECIAL)
69 Charlie Caper (Illusionist/Programmerare | Talang-vinnare)
68 Eskil Steenberg (Speldesigner | Quel Solaar)
67 Karl Vesterberg (KARTOR-SPECIAL)
66 Artur Foxander (QA-SPECIAL)
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