This week, we discuss the career paths and tradeoffs for someone who wants to do both design and development. In The Sidebar, we recap the Mac event and share our first impressions of the new iPhones.
Latest VIP Patrons:Jordan IsipMatej HrescakFabiano SouzaDarren SoulsbyPriscillaOscar LingerGreg CorbyTamara DidenkoThe Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.
In this week's Sidebar, we recap the One More Thing Apple event, talking all about the new Macs and M1 chip. We also give an updated review on the iPhone 12s, now that ours have arrived.
Follow up:Last week's episode has been turned into a blog post: Design to Save People from ThemselvesMain topic:dluft asks: I’m a Graphic Designer who wants to grow in his career. I want to change my job to either Product Design or Development (unsure if front or back end.) How should I decide which path to go down?
Designer FundForm CapitalCombineCool Things:Brian shared Raycast. It's like Alfred, but designed for developers.Marshall shared Indie Game Devlog, a YouTube series following Robert Thomson's design process for a new computer game. The art styled is inspired by Mobile Frame Zero.Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesByyyee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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