Cory Haber is the VP of Technology for Furnished Quarters, a global corporate housing company. But he's also an educated painter. He's interviewed by Erin Allard, a Platform Support Engineer at Heroku, to delve into the effect technology has had on art, and vice versa. For Cory, art is about the intent of the artist; it's a moot point to ask whether anything a computer produces can be considered art. In the end, a human has trained an AI or written the software, and the computer becomes a tool, similar to a camera or a pen.
Engaging in artist practices allows Cory to take a break from the purely logical examinations which programming requires of him. To some, it may be seen as procrastination, but he believes that the best way to solve a problem is to allow your mind to wander of. That's what his current painting practices allows him to do. At the same time, he also follows along on the generative art movement, which takes place primarily on Twitter. There, artists and programmers share their programs that generate art that can be represented on screens or canvases.
The history of generative art goes back to the 60s. For individuals curious to learn more about this practice, he recommends the Processing programming language. Similar to a Jupyter notebook, it's a part-framework, part-application hybrid that works in generating visual arts. He also encourages individuals with no artistic background to just start taking classes on painting or music. No one knows everything about programming when they first start; they learn the skill and become better at it the more time they invest. Art is created under a similar focus.
Links from this episodeCory has compiled a list of resources with more information on the intersection of technology and art:
Early Generative Artists51. Best Practices in Error Handling
50. High Energy, Low Power: A Bluetooth Christmas Story
49. Building Effective Distributed Teams
48. From NodeConf EU 2019
47. Working with an Event-Driven Architecture
46. Go at Heroku
45. Illuminating Poetry with Technology
44. GraphQL's Benefits and Costs
43. The GitHub Student Developer Pack
42. How to Prepare for Coding Interviews
41. Architecting Multi-Tenancy
40. Operating Open Collective
39. Evolving Alongside your Tech Stack
38. Building with Web Components
37. Bonus: Organizing a Memorable Tech Conference
36. Supporting Open Source through Open Collective
35. Bringing Open Source to Work
34. An Introduction to Rust
33. GopherCon 2019 Spotlight, Part 2
32. GopherCon 2019 Spotlight, Part 1
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