Here it is the second part of our Magic series which contains the first part of the history of magic.
But of course, there are several complicated things to get out of the way first before we can really dive in and get to grips with what it is Dungeons and Dragons is trying to do with magic in the first place. One of the biggest questions being, where do you start with the history of magic? And it’s not easy to answer. But we make a beginning of it by way of a bowl and a book. So sit back and enjoy another lengthy episode of GM Word of the Week
Iron Rations
Iron Bands of Bilaro
Cthulhu
Orcus
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Brigand
Footpad
Totem
Familiar Spirit
Bugbear
Mandrake
Homunculus
Avalanche
Lightning
Wildfire
Quicksand
Lava
Volcano
Natural Hazards
Captain
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