This week, we talk about the tradeoffs and considerations of designing for consistency. In The Sidebar, we share tips and strategies for starting a podcast.
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Follow up:Jay Sowell brought up a great point on Patreon about the current shortcomings and limitations of widgets in the Apple ecosystem. We speculate about their future.Tobias Gärder tweeted: After an unexpectedly easy transition to android from forever iphones I actually tried to switch to PC a year ago, nooot as easy, but been on it since. First hard to find hardware that felt good enough (went for Surface Laptop 13") but Windows.. yikes.We have more design tricks to save people from themselves:Divya Tak mentioned a pattern where users have to confirm the name of the thing they are deleting, like when you delete a repository on GitHub.Havana Nguyen mentioned three:"Don't show me posts like this" tips on content sites."Did you mean today or tomorrow?" helpers for when you set an alarm near midnight.The simplified "driving mode" players on apps like Audible and Spotify.Jordan Morgan showed an example of a confirmation toast after a drag and drop interaction. It reminded us of the new iOS 14 pasteboard toast.Main topic:This week we talk about the tradeoffs and considerations when designing for consistency. Specifically, we talk about Google's recent icons redesign and the new Big Sur rounded square shape for app icons.
Nick Keppol dissects the history of app icon shapes on Inspecting Yosemite's Icons.Google's new logos are badSketch uses transparency in their new Big Sur app icon.Android supports adaptive icons that allow OEMs to choose between circles, squares, or squircles.How to build a memory palaceCool Things:Brian shared Omniverse II, a buck-wild Line Rider track that David Lu created over 11 years.Marshall shared Good Sudoku, a beautiful and simple sudoku app for iOS and iPadOS.Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesBye bye!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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