This week, we talk about tips and processes for shipping a high quality UI. In The Sidebar, we discuss the Silicon Valley trend of job hopping every few years.
Latest VIP Patrons:Matt CrowleyYannickMegan LearnC. AndersonJohn TyrrellMatt MakaranJohn-George SampleJames BartlettKramer CanfieldJames SmetKatu MuadinohambaSophie BondGraham BushellRenata VenturiniAlex BinderJohnny TerlajeJason YooThe Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to full episodes going forward! Sign up at https://patreon.com/designdetails.
In this week's Sidebar, we answer a listener question: how long should you stay at a company before moving on? We weigh the tradeoffs of specializing in an industry, the downsides of Silicon Valley job-hopping culture, and more.
Follow up:Sam Mason asked if we will ever see Apple introducing custom icon packs. Probably not!Priscilla Then asked if we would record the show on video. Probably not, but it's an interesting idea we could maybe do as a one-off someday!Main topic:This week we answered a listener question sent to us in the direct messages: Should designers perform UI reviews after dev implementation, or should QA be responsible for that?
Cool Things:Brian shared Robbie Tilton, a creator making fascinating digital toy concepts. Go to that Media tab on Twitter and enjoy!Marshall shared Miles Morales, a stunning Spiderman game that Marshall actually decided to play (and not just watch). Strong endorsement!Design Details on the Web:📻 We are @designdetailsfm🎙 Brian is @brian_lovin🎙 Marshall is @marshallbock📬 Don't have Twitter? Email us at designdetailsfm@gmail.com🙌 Support us on Patreon - your support literally makes this show possible. Thank you ❤️❓ Got a question? Ask it on our Listener Questions Hub, and we'll do our best to answer it on the show :)⭐️ Enjoying the show? Leave us a review on iTunesBye bye!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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