Video games get a bad rap -- but the right games can be a tool to reach kids and teach them important social emotional and academic skills. Susan Rivers, PhD, chief scientist at the nonprofit iThrive Games, talks about how to design games that are both entertaining and educational, what kinds of skills kids can learn through gaming and how parents can balance screen time concerns with recognizing the important role games play in their kids’ lives.
For transcripts, links and more information, please visit the Speaking of Psychology Homepage.
Suicide Science (SOP84)
Psychology of Fashion (SOP83)
How Psychologists Can Do More to Address the Opioid Crisis (SOP82)
The Dark Side of Screen Time (SOP81)
Anxiety and Teen Girls (SOP80)
The Psychology of Climate Change (SOP79)
The Mind-Gut Connection (SOP78)
The Psychologically Healthy Workplace (SOP77)
Bonus Episode: After New Zealand - The Spread of Extremism in the Digital Age
Bonus Episode: The College Admissions Scandal and the Psychology of Affluence
The Molecule of More: Dopamine (SoP76)
How to Find Meaning in Life (SOP75)
Living in a Lonely World (SOP74)
Stock Market Anxiety (SOP73)
Giving Away Psychology in the Digital Age (SOP72)
The Science of Dreaming (SOP71)
How to Cope with Political Discussions and Keep it Civil this Holiday Season (SoP 70)
Philip Zimbardo, PhD, on Heroism, Shyness and the Stanford Prison Experiment (SOP69)
Stress in America: Generation Z (SOP68)
Using Psychology for Pain Relief and Opioid Reduction (SOP67)
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