Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.
#57: Stepping Back, Goals & Pacing
#56: ‘SeaFall’ & Legacy Design. With Rob Daviau
#55: Sharing Game Design Ideas
#54: Ploy, Race for the Galaxy & Hansa Teutonica
#53: Mohawks & Martians. With Soren Johnson
#52: Meet the TGDRT Crew
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier
#49: How to Teach Games
#48: X-COM & Tactical Games. With Julian Gollop
#47: AtG Playtest, Agricola & More
#46: Theme, Mechanics & Fun
#45: Tabletop & Digital Design. With Ed Beach
#44: Competition, Endgames & Updates
#43: Randomness
#42: King of Dragon Pass. With David Dunham
#41: Paradox Games, Poker and AI
#40: Multiplayer
#39: Skyward Collapse, AI and Business. With Chris Park
#38: Polish, Penalties & Updates
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