A Peek Under the Hood: Technical Learnings from Halls of Torment (godotfest2025)
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A Peek Under the Hood: Technical Learnings from Halls of Torment (godotfest2025)

2025-11-11
The development of Halls of Torment has taught us many lessons about making commercial games in Godot. In this talk we will take a deep dive into the games' code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics. With Halls of Torment being our first Godot-based commercial project we've had to figure out how to accommodate all of our technical requirements in a timely manner. We've made a lot of mistakes, learned many...
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