This week, we talk about the tension between building what customers explicitly ask for versus building towards a team’s internal vision. In The Sidebar, we talk about the lack of public software critique: Why isn’t there an MKBHD equivalent for software design?
Golden Ratio Supporter:AroundAround is a better way to video call. It’s designed specifically to make it easier to gather small groups together to collaborate in real time, without all the distracting and frustrating interfaces that comes with most video chat software. We love the small floating heads and emphasis on making it easy to work alongside the video call, rather than constantly having to app switch.
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Follow up:Victor Kernes asks on GitHub:
Curious to hear both of your thoughts on the decision making process of building features that you’re users explicitly ask for (i.e. edit button on Twitter) versus features that your team, whether it’s Design, Product, Engineering, feels are the right things to build based on the company’s priorities.
User research plays a large part, however, it’s something I’ve been struggling with lately. Especially as I’m working on new features that the company’s prioritizing, which is another process I’ve been removed from so far.
Byeee!
304: Interviewing the Interviewer
303: Building Design Teams (feat. Stacy La)
302: Designing Dark Patterns
301: Android vs. iOS
300: Looking Back on 300 Episodes
299: Balancing Management and IC Work
298: Designing a Design Curriculum
297: Day-to-Day Design Struggles
296: Google I/O
295: Public Critique and The Facebook Redesign
294: Designing UX for Games (feat. Tea Chang) (& Endgame Discussion)
293: Is AR a Gimmick?
292: Building Design Systems (feat. Linzi Berry)
291: Figma's UI Redesign and Public Critique
290: Transitioning to Product Design
289: Design File Hygiene
288: Articulating Design Rationale
287: A Peek Behind the Curtain
286: Bask in the Awkwardness
285: Deadly American Idol
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