This week we concentrate on what Fringeworthy has to offer Bureau 13
We've talked before about trading between the high tech Fringeworthy and another world but this is an opportunity to add to the Bureau 13 lore and also talk about trading Tech for Magic. Both Fringeworthy and Bureau 13 world are high tech but in different ways. That's what's makes the deal so interesting.
Episode 530: Finding Termehlern Engineers part 2
Episode 529: Finding Termehlern Engineers part 1
Episode 528: Classes vs Archetypes part 2
Episode 527: Classes vs Archetypes part 1
Episode 526: Building Bureau 13 bases part 2
Episode 525: Building Bureau 13 Bases part 1
Episode 524: Geek Therapy part 2
Episode 523: Geek Therapy part 1
Episode 522: Adding Robots to RPGs part 3
Episode 521: Adding Robots to RPGs part 2
Episode 520: Adding Robots to RPGs part 1
Episode 519 - Fighting the Coptics with D&D part 2
Episode 518: Fighting the Coptics with D&D part 1
Episode 517: Is the Termehlern/Mellor war really over? part 2
Episode 516: Is the Fringeworthy Commonwealth/Mellor War really over? part 1
Episode 514: Bureau 13 / Fringeworthy Trading part 1
Episode 513: Playing Evil Part 2
Episode 512: Playing Evil part 1
Episode 511: What to do when you get off the plot train part 2
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