Recorded at Metatopia 2018
Presented by Jay Treat, Mark Richardson.
How much do you change your game between tests? Which way do you change it? How do you evaluate playtester feedback and suggestions against your design goals? When do you stop tweaking or abandon a path? Iteration is the key to success not just in a single project but in your design career. Let's talk about how, how to do that better, and what not to do.
Episode 231 - Now What? - Finishing Games
Episode 230 - The Art of Mechanics
Episode 229 - Beyond Bright Lights
Episode 228 - Tabletop Analytics and Feedback
Episode 227 - How to be a Playtester
Episode 226 - Latinx Design
Episode 225 - Queer Erasure
Episode 224 - Being a Full-Timer
Episode 223 - How to Work With Artists
Episode 222 - Marketing is More Than Social Media
Episode 221 - The Joy of Honobono
Episode 220 - Stage Gate Development
Episode 219 - DrivethruRPG
Episode 218 - Marketing 201
Episode 217 - Marketing 101
Episode 216 - Appoaching Allyship from an Intersectional Perspective
Episode 215 - Truth, Survival, and Empowerment in Darker Narratives
Episode 214 - Kickstarter in 2019
Episode 213 - Eat, Drink, and be Merry
Episode 212 - How to be an Ally
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