In this episode of the devcom podcast, our host Lars speaks with Chris Cataldi, Co-Founder and COO at Genvid Technologies. Chris offers us a view into the techniques and development of interactive streaming. He also shares some insights into their massive interactive live event "Rival Peak" that just finished its first season on Facebook. So, let's dive into an interesting conversation about viewer participation and AI-driven games.
00:00:15 Welcome
00:00:50 Introduction Chris Cataldi
00:03:13 Talking about Genvid the importance of interactive streaming
00:06:55 The Level of interaction for players
00:12:29 The possibilties and challenges of the live play experience
00:17:55 Influence into the game
00:26:10 Talking about the technology
00:38:40 Rival Peak and the next steps
01:02:02 The connection between AI driven games and classic games
01:14:25 Goodbye
#016 A healthy company culture - Jens Begemann
#015 Voice Acting - David Bateson and Mark Estdale
#014 Publishing as an Indie - Odile Limpach
#013 Launch and market a game - Christian Pern
#012 Survive as an Indie-Team - Johanna Janiszewski
#011 F2P Market - Teut Weidemann
#010 Build up a studio - Astrid Mie Refstrup
#009 Alignment and Remote - Christopher Schmitz
#008 Diversity and inclusion - Reneé Gittins
#007 Game development behind the iron curtain - Szilárd Matusik
#006 Culturalization - Kate Edwards
#005 Developing for multiple plattforms - Mikka Luotio
#004 Power of community management - Philomena Schwab
#003 Music Composing - Gareth Coker
#002 Intellivision - With Tommy Tallarico, David Perry, J Allard and Hans Ippisch
#001 Gaming behind the Iron Curtain - with Andrada Fiscutean and Jarsolav Svelch
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