Saul and Jolene were talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn. Saul and Jolene discused how it seems like a bad idea. This act of "backtracking" can frustrate other players but what about in an RPGs?
The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out. So they "backtrack" the play. Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
Thank you all for listening.
Web Art by Jim Foster
Episode Art by Michael Shean-Jones
Music by Deus King, song Back Again, off the album There's Nothing Impossible
Available from Tribeofnoise.com
Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/
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Episode 240: An RPG for New Players, Gaming Perspectives with Saul and Jolene
Episode 239: Leaning into Bad Rolls, Gaming Perspectives with Saul and Jolene
Episode 238: The New D&D Movie No Spoiliers, Gaming Perspectives with Saul and Jolene
Episode 237: Gnomes, Gaming Perspectives with Saul and Jolene
Episode 236: Diesel Punk RPGs, Gaming Perspectives with Saul and Jolene
Episode 235:Different OSR RPGs, Gaming Perspectives with Saul and Jolene
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Episode 231: AI Chat Bots and RPGs, Gaming Perspectives with Saul and Jolene
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