This week, Chris interviews Daniel O’Conner and Bradley Haven of All Access Life! All Access Life is a nonprofit that showcases the latest trends and movements in adaptive products and assistive technologies on their website allaccesslife.org. Daniel & Bradley share about how they met when Daniel was Bradley's Aide in high school (Bradley has nonverbal Dyskinetic Cerebral Palsy), how they came to decide to create a nonprofit together, and how they developed their mission to share information about adaptive products. They also discuss Bradley’s AAC journey and how the technology has progressed from the switches Bradley used as a teenager to the current eye tracking he uses on his TD Pilot device.
Before the interview, Rachel shares about a family who had a very strong emotional reaction to having their child’s voice changed from a child’s voice to a teenager’s voice, and why we need to include the family and give lots of advance warning if we want to make a change to voice output for maturity purposes.
Key Ideas this Week:
🔑 We should try and spread the word about current accessibility gaming options, like Copilot with the Xbox Adaptive Controller, that allow people like Bradley to play video games. Accessable gaming opens up social opportunities and allow users to engage with friends and family in new ways!
🔑 A lot of companies don’t think about the fact that people with disabilities use their product. Big companies like Microsoft embracing inclusive design with their Xbox Adaptive Controller helps move the field forward, but there is more work to be done!
🔑 Bradley says “nothing about us, without us,” meaning he wants companies who create products to get feedback from actual people with disabilities at every step of product creation.
🔑 Playing video games in schools shouldn’t be a carrot at the end of a difficult task, but rather something woven in (e.g. tallying up classroom scores on Rocket League to practice addition) to make learning more engaging.
Links from This Weeks Episode
Miles Harvey - Esports Research and Its Integration in Education (Advances in Game Based Learning)
How to Use Copilot on Xbox
Kimberly Zajac: Creating Fun & Interactive Projects That Meet Learning Objectives & IEP Goals
Emma Fischer - Preparing for a New Career in Assistive Technology
Otto Lana: Autistic Advocate, Writer, Actor, and AAC User
Rémi Morin - Creating the Canadian-French Version of LAMP:WFL as a Parent
Emily Macklin, Neha Sharma, & Amber Skerry: Supporting Communication for Deafblind Students
McKinzee Steve, Danielle Welge, & Kendra Everette (Part 2): Providing High-Tech AAC as a Tier 2 Early Childhood Intervention
McKinzee Steve, Danielle Welge, & Kendra Everette (Part 1): Providing District-Led 1:1 AAC Training to Parents
Emily Taylor: Using Social Media to Promote Your AAC Resources
April Wallace & Christina Stader - Specific Language System First Approach Q&A
Dr. Barry Prizant (Part 2): Is ”Spelling to Communicate” Authentic Communication?
Dr. Barry Prizant (Part 1): Echolalia and Gestalt Language Processing
Kimberly Neely: The Trauma-Informed SLP
Barbara Gruber & Ashley Grady: Supporting Accessibility and Inclusion at the Smithsonian Institution
Tiffanie Zaugg: Creating an AAC Facilitator’s Guide for a School District
Ashley Waterman: Supporting Language as a Parent of an AAC User
Judith Schoonover (Part 2): The Role of OTs in AAC Assessment
Judith Schoonover (Part 1): Quickly Create AT Solutions From Common Objects
Recast: AAC Modeling Roundtable
Recast: Chris Klein: The Importance of Motor Planning
Recast: Shaun Pearson & Chris Chicoskikelly: The AAC Agreements
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