Recorded at Metatopia 2021
Presented by Jason Pitre, Rae Nedjadi and Sean Nittner with regrets from Jay Dragon.
Countless brilliant analog game designers are creating innovative games around the world. Unfortunately, creatives from many countries face harsh barriers in terms of crowdfunding access, banking regulations, shipping challenges, or other factors. That is why international co-publishing agreements have come on the scene. In this panel, Filipino Designer/Publisher Jamila Nedjadi joins North American publishing partners to discuss the different business models that have worked for them.
Episode 132 - Worldbuilding Towards Story
Episode 131 - Managing RPG Development Teams
Episode 130 - It Won't Fit
Episode 129 - Printing and Manufacturing 101
Episode 128 - Designing with Production in Mind
Episode 127 - Giving and Receiving Feedback
Episode 126 - Ground Truth
Episode 125 - The Iceberg Method
Episode 124 - The CMU Playtesting Study
Episode 123 - Designing for Retail
Episode 122 - Kickstarter 2016
Episode 121 – Historical Larp Design
Episode 120 – Game Master Mechanics
Episode 119 – Powered by the Apocalypse
Episode 118 – Breaking into Board Games
Episode 117 – What’s up in Tabletop Games?
Episode 116 – Creating Horror in Games
Episode 115 – Sex in Games
Episode 114 – GM Troubleshooting
Episode 113 – Art in Games
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