James Haeck, Lead Writer for D&D Beyond and Coauthor of Waterdeep: Dragon Heist and Critical Role's Tal'Dorei Campaign Setting joins the pod to educate me about how Critical Role overlaps with elements of the RPG and D&D landscape - and how it also has carved its own niche. He discussed the evolution of Critical Role and how it only recently became an independent entity outside of Geek & Sundry and Legendary Digital Networks while also clarifying my prior misconceptions about Critical Role being "under" Wizards of the Coast and Hasbro. James and I ponder what Critical Role's success may mean for tabletop RPGs and empathize with individuals that may question the money that is being raised. I disclose my initial interest and envy from the success, and we both discuss the perils of focusing on the successes and failures of others while trying to create content. I thank James for delving into these questions, and we both acknowledge our lack of adequate solutions for these dilemmas. I shift gears with James to ask about how he got involved in Waterdeep: Dragon Heist, and prod him for suggestions on how to get the most out of the content provided in the book. I selfishly wanted this information as my group my find their way into an urban setting soon! This is a worthy conversation, and I hope you give it a listen!
Susan J. Morris on Writing and Editing in Tabletop RPGs
Adam Johns & Adam Davis on Using Tabletop RPGs to Teach Social Skills
Felix Mak on Constructing Hearthstone Data Reaper Reports for Vicious Syndicate
Teos Abadia on D&D Organized Play and Diversity in RPGs
Chris Bourassa on Creating Darkest Dungeon
Mike Shea on Mindfulness in Tabletop RPGs
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles