Join the Game Deflators podcast as John and Ryan kick things off by sharing their latest gaming pickups and video games they are currently playing; including Shadow the Tomb Raider and Risk of Rain 2. The conversation takes a turn as they break down the recent controversy surrounding Bungie allegedly using an artist's work without permission—what does this mean for corporate accountability in game development?
Next, the duo digs into the ongoing efforts by a modders to reverse Nintendo-influenced changes to Palworld. With the gaming industry constantly shifting, how far can modders push back before publishers crack down?
Wrapping up the episode, they shine a spotlight on Go Go Hypergrind, the quirky and elusive GameCube skateboarding game developed with input from a legendary animation studio. Does this cult classic still hold up, or is it destined to remain a deep-cut oddity?
Articles covered:
https://www.ign.com/articles/palworld-modders-are-restoring-mechanics-pocketpair-was-forced-to-patch-out-due-to-nintendo-and-the-pokmon-companys-patent-lawsuit
https://www.pcgamer.com/games/fps/artist-accuses-bungie-of-stealing-her-designs-for-marathons-art-i-am-tired-of-designers-from-huge-companies-moodboarding-and-parasitising-my-designs-while-i-struggle-to-make-a-living/
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Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18