Critical Distance: Keywords in Play
Leisure:Video Games
Welcome to the first Critical Distance Confab minisode!
We're trying something new with the podcast. There are so many games coming out at every level, everyday. So many of them fall through the cracks for one reason or another. Everybody has asked themselves the question, "How did this game not get talked about? How is there no criticism on it?" We are a curatorial site. As curators we see the conversations that happen and as individuals often the conversations that do not happen.
In an effort to combat this in our own small little way, we have decided to do a series of minisodes, on a trial run, that will specifically highlight those games that fell through the cracks. Every month, myself and one guest will list off three games each in hopes that the critical community sees them, tries them and maybe write about them, giving them the criticism we think they deserve. Anything goes. They can be anything from ich.io art games to prestige indie games to missed AAA titles, just so long as they are games that missed the boat for one reason or another.
This month's guest is Polygon Senior Editor, Danielle Riendeau.
Danielle's Picks
Dyscourse - Owlchemy Labs
Disorder - Swagabyte Games
VA-11 HALL-A - Sukeban Games
Eric's Picks
Journal - Locked Door Puzzle
Shadowrun: Dragonfall - Director's Cut - Harebrined Schemes
Beneath Floes - Kevin Snow + Patrick Bonaduce
Opening Theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
Episode 10 - Winter Round-up, Winter Round-up, Part 2
Episode 10 - Winter Round-up, Winter Round-up, Part 1
Episode 8 - A Very GDC Podcast, Side B
Episode 8 - A Very GDC Podcast, Side A
Episode 7 - A Post-Comment World
Episode 6 - 2010 in Review, Part 3
Episode 6 - 2010 in Review, Part 2
Episode 6 - 2010 in Review, Part 1
Episode 5 - Gender in Games
Episode 4 - Genre Bending Discourse
Episode 3 - Showing, Telling, Performing Narrative
Episode 2 - Descent into Dissonance
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