I'm joined by Carina Kom, Co-founder and CEO of Crash Wave Games, which successfully launched a Kickstarter campaign for their next game, Iron Tides. Ms. Kom discusses her years of experience wearing various hats in the gaming industry, which led her to forming her own company. She talks about her interest in understanding player behaviors in videogames, including how players respond to in-game reward systems and overall difficulty settings. She elaborates on her experience working on free-to-play and pay-to-win games. The second half of the interview is devoted to Iron Tides, which is a Viking themed strategy-survival game that is inspired by games such as Darkest Dungeon. She speaks about the benefits and challenges of playtesting with the diverse casual and "hardcore" gaming audiences. She described the systems in Iron Tides, and how some of them grew from a tabletop philosophy.
Ryan Kelly, PhD on the Power & Dangers of Gaming
Greg Leatherman on VRECast, Safe Spaces & Gay Representation in RPGs
Adam Johns & Adam Davis on Critical Core & Autism
Enrique Bertran on Streaming Star Wars & Launching a Patreon
François Alliot on Reigns and Probabilistic & Adaptive Game Design
Jana Flesher on RPG Systems, GM Tips & Midwifery
James Haeck on Critical Role's Alignments and D&D Waterdeep
Marc Allie on D&D and Transformers
Ed Grabianowski on Freelance Writing and Spacelord
Jase Nolan on Running D&D and Casting Hearthstone
Kevin Hovdestad on Esports
Kyle Newman on Dungeons & Dragons Art & Arcana
Elizabeth Roithmayr-Clemens on Suicide Prevention
Steve Lubitz on Hearthstone's Meta & Potential Troubles
Danny Rupp on Worldbuilding & Mental Health in D&D
Aaron Retka, Managing Editor for Geeks Who Drink
Eric Roth on Tabletop Gaming with a Physical Disability
Gaming Disorder Panel with Adam Johns, LMFT and Drs. Connell, Kelly, and Bean
Andy Hand on Designing 5th Edition Monsters to Raise Money for Suicide Prevention
Mike Shea on D&D Streaming & Return of the Lazy Dungeon Master
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