Michael Markovich - Chief Commercial Officer, Sony's Sports Businesses & Managing Director, Pulselive
Russell Wolff - Executive Vice President and GM, ESPN+, ESPN
Tim Clark - Senior Vice President and Chief Digital Officer, NASCAR
Alison Overholt (moderator) - Professor, Columbia Graduate School of Journalism & Founder, Good People LLC
This is arguably the most exciting, yet uncertain time in sports media history. Large tech companies are winning sports media rights contracts, many consumers stream games rather than watch on cable, organizations are developing their own direct to consumer networks, social media continues to be the go to medium for younger generations to consume sports, and the rise of esports continually represents a challenge to traditional sports. With representation from major players in the space, this panel will include a range of perspectives across media, technology, and league offices. Topics will include the current state of sports media, the path forward for traditional broadcasters, streaming and digital media, technological innovations to the consumption experience, and league-wide strategies on what it will take to win the fight for viewership.
Alternative Investing: Teams and SPACs
A Conversation with Mark Cuban and Andy Slavitt
The Data Dangle: Hockey Analytics
Sabermetrics vs. The World: Are Analytics Baseball‘s Answer?
Super Glue: Investigating Basketball Culture vs. Analytics
A Conversation with Andrew Yang and Nate Silver
Backdoor Cover: Revolutionizing Sports During COVID
Negotiating the Future: How Priorities Changed as a Result of COVID
When the Sports World Stopped & How it Came Back to Life: COVID and the Future of Sports
Quantify This: Valuing Sports Sponsorships Presented by Bose
Women‘s Sports: The Time is NOW
Phillie Phanatics
Getting a Handle on Social Media: How Data is Engaging GenZ without Losing GenX
The New Sports Fan: Innovation and Data
Show Not Tell: Sports Storytelling
Adapting on the Fly: The Future of Ticketing
Need Fantastic Trophies
Select Your Fighter: How to Assess Players and Build an Esports Roster
The Show Must Go On: Digitization of the Sports World
Making a QB1: The Science behind QB Evaluations
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