Recorded at Metatopia Online 2020
Presented by Curt Covert, Melissa Lewis-Gentry, Jason Walters, Isaac Vega.
How do you present a game to playtesters without biasing them, but getting what you want from the test? How do you present that same game to a publisher differently? How do you present the game to fans at a show to get them excited enough to buy it? Some things will be identical, others will be custom-tailored to the audience and what they care about (or what you want from it). And there are multiple versions of each.
Episode 351: Secrets and Powers Larps
Episode 350: Shipping is on FIRE
Episode 349: The Many Meanings of Diceless
Episode 348: Pass-Fail vs Open-Ended Play
Episode 347: Reading Contract Boilerplate
Episode 346: RPGs Without Obvious Combat Mechanics
Episode 345: Making Trash Games for Love
Episode 344: International Co-Publishing Agreements
Episode 343: Printing and Shipping Where You Are
Episode 342: Details for the Devil
Episode 341: Questions as Mechanics
Episode 340: The Data is in, now what?
Episode 339: Designing Rewarding Game Experiences
Episode 338: Keepsake Games
Episode 337: The Aether and Beyond
Episode 336: Selling Globally in an Evechanging World
Episode 335: Distribution in 2021
Episode 334: Gaming as Experiential Learning
Episode 333: Creatively Limited
Episode 332: Language Matters: Clear vs. Flavourful Terminology
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