Today on Never Was A Gamer, we're continuing with our Indie Boom arc by looking at bona fide indie auteur Jonathan "Joe" Blow's first game, Braid. Join us as we argue about puzzles and Michelle struggles to remember the game's core mechanic.
Timecodes:
1.10 A word about Playdate!
6.45 Introducing Braid (and Jonathan Blow).
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20.00 What Michelle knew going in.
22.00 Narrative, meaning, and mechanics.
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40.10 Worlds and puzzles.
1.10.10 Final thoughts.