The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.
LinksTranscript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing
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Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document
Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf
Begin a session: peril lies ahead, or lurks just out of view
Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic
Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.
Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]
On a hit, you succeed. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.
Burn Momentum? No
Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
Nature of Waypoint: 70
1-40: void sea
41-80: landmass
81-90: derelict
91-00: ancient site
Oceanic landmass
Settlements: none
Seen from distance: orbiting moon, strong tide
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits
[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Waypoint: Void Sea: Debris field:
Sighting: Creature boneyard
Opportunity: Advance warning of an environmental threat (+1 from Match)
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH
On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.
[Confront Chaos: Site of a baffling disappearance]
[Confront Chaos: Technology warped for dark purpose]
[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid
Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.
Then, roll to see if you are in control. If you are…
On the move: Roll +edge
Facing off against your foe: Roll +heart
In the thick of it at close quarters: Roll +iron *
Preparing to act against an unaware foe: Roll +shadow
Caught in a trap or sizing up the situation: Roll +wits
[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control
On a weak hit, choose one.
Take +2 momentum
You are in control *
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge
Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart
Gaining leverage with force, powering through, or making a threat: Roll +iron
Hiding, preparing an ambush, or misdirecting: Roll +shadow
Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*
[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress
Take +2 momentum
Add +1 on your next move (not a progress move)
Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)
[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.
TLA Special 2: ShadowDark
TLA Special 1: ShadowDark
TLAS3 Hiatus
TLAS3 Chapter 6 Activated
TLAS3 Chapter 5 Avatar
TLAS3 Chapter 4 Descent into Darkness
TLAS3 Chapter 2 Crossing the Rubicon
TLAS3 Chapter 1 Dead Reckoning
TLAS3 Session Zero
TLAS2 Chapter 20 Ice and Fire
TLAS2 Chapter 19 A Night at the Opera
TLAS2 Chapter 18 Home to Roost
TLAS2 Chapter 17 To Point the Tempest
TLAS2 Chapter 16 The Fire in Which we Burn
TLAS2 Chapter 15 The Best Defense
TLAS2 Chapter 14 Free Bird
TLAS2 Chapter 13 Night’s Black Agents
TLAS2 Chapter 12 House of Pain
TLAS2 Chapter 11 The Black Wedding
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