One of the things we take for granted in 40K is the ability to move around the battlefield- you can move your units wherever you'd like, within the limits of their range. Being able to selectively deny the enemy that freedom is a powerful tool, and one that can completely change the course of a game when used right, whether by ensuring control of objectives, denying charges, or keeping the enemy boxed up in their deployment zone. In this episode, we talk about the ways you can block your opponent's movement- what units to use, where and when to do it, and even how to control units with Fly or similar abilities that may seem like these strategies might not work on. And, of course, we also look at ways to counter your opponent's move-blocking, as well as how to use it in phases apart from the movement phase and how it differs from similar strategies such as screening or reserve-blocking.
Ep 40: Goalmaking
Ep39: The Hunter
Ep38: The Allies Debate
EP 37: Dealing with a New Codex
Ep 36: Capital City Bloodbath Post-Tournament Analysis
Ep 35: Analyzing Mission Series: Maelstorm Missions
Ep: 34.5 Capital City Bloodbath Hottake
Ep 34: Analyzing List: Plaguebearers
Ep33: Do Your Research
Ep32: Post-Tournament Tactics
Ep: 27.5 Cross-Talk #02- Running Your First Event (Part 1 of 2)
Ep31: Heroic Interventions
Ep30: List Archetype: Ork Horde
Ep29: Mathhammer
Ep 28.5: Gentlemen's GT Hottake
Ep 28.5: Hooded Goblin Hottake
Ep28: Attacker or Defender
Ep27: Playing Fast
Ep26: Archetypes- Knights
Ep25: Playing From Behind
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