With one “penitent” taken down from the cross and another zealot drifting into the chapel, the team is forced to choose who they believe—and how much violence they’re willing to unleash in a place already drowning in suffering. Guided by a wounded researcher who insists they all should be dead, Vector, Nila, and Maxine trace the broken hierarchy of this covenant toward a missing specialist and the truth behind Project Wolf Father. What they find in the living quarters is not a mastermind, but the wreckage of someone who’s seen too much—and now the sentinels have to decide how far they’ll go to salvage an ego, a mission, and whatever slim chance remains to prevent an engineered apocalypse.
About the Chronicle
Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.
Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.
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