Some DMs treat new character abilities as puzzles to solve or speedbumps on the path to kill the PCs. As characters level up, they will get all kinds of abilities, some of which are carefully selected and crafted by the players. In this episode, I give DMs some practical advice for embracing these new character abilities.
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Ep 109 - Lore Series - All About Strahd
Ep 108 - Designing Quests
Ep 107 - Critical Hits & Misses
Ep 106 - Monster Series - Elementals
Ep 105 - The Blood War Part 2
Ep 104 - 3 Bullet NPCs and Backstories
Ep 103 - Class Series - Paladin and Ranger
Ep 102 - Designing Better Encounters Part 2
Ep 101 - Designing Better Encounters Part 1
Ep 100 - Starting Anywhere But A Tavern
Ep 99 - Monster Series - Kobolds
Ep 98 - D&D5e and PF2e Ancestries and Races
Ep 97 - Curses and Cursed Items
Ep 96 - Monster Series - Mimics
Ep 95 - Familiars, Animal Companions, and Summoned Creatures
Ep 94 - Class Series - Fighters and Monks
Ep 93-Virtual Tabletop Tips
Ep 92 - Travel and Exploration
Ep 91 - Safely Introducing New Gameplay Features
Ep 90 - The GRAPES Worldbuilding System
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