Some DMs treat new character abilities as puzzles to solve or speedbumps on the path to kill the PCs. As characters level up, they will get all kinds of abilities, some of which are carefully selected and crafted by the players. In this episode, I give DMs some practical advice for embracing these new character abilities.
Resources:
None
Ep 164 - Lore Series - Death of Gods and Aroden
Ep 163 - Fire - Realism vs Fun
Ep 162 - Deities
Ep 161 - Player Indecision
Ep 160 - Wizards of the Coast Capitulation and Good Dungeon Maps
Ep 159-OGL 1.2 and Intelligent Magic Items
Ep 158 -Wizards of the Coast OGL 1.1 and the Time of Troubles
Ep 157 - Special Materials in Your World
Ceci N’est Pas Un Episode
Ep 156 - Holidays in Your World
Ep 155 - Scaling Monsters
Ep 154 - Monster Series - Giants
Ep 153 - Planar Series - Elemental Planes
Ep 152 - The Right Way to Leave a Gaming Group
Ep 151 - Burnout
Ep 150 - Rovagug
Ep 149 - RPG Lessons from Video Games
Ep 148 - Monster Series - The Fey
Ep 147 - Tension and Corruption
Ep 146 - The Afterlife
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
The Big Fib