within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring. In this episode I offer some tips for choosing your words carefully while running a game and helping to ensure players get the information they need without losing agency over their characters.
Resources:
20 Tips for Becoming a Better DM: https://www.trichotome-design.com/blog/2017/4/29/20-tips-for-becoming-a-better-dm-lessons-learned-at-the-table
Ep 68 - All About the Big Bad
Ep 67 - Making Magic Items Feel Special
Ep 66 - Getting Into Character Roleplay
Ep 65 - Ruins and Ancient Civilizations
Ep 64 - Monster Series - Beholders - The Eyes Have It
Ep 63 - High vs Low Magic Campaigns
Ep 62 - Vetting Players and DMs
Ep 61 - Improve Your Cliffhangers with These 3 Strategies
Ep 60 - Monster Series - Lich Better Have My Money
Ep 59 - Alignment and the Loss of Inherently Evil Creatures
Ep 58 - The Evil Campaign
Ep 57 - Quest and Adventure Design
Ep 56 - Character Optimization and Saying No as a DM
Ep 55 - Making Your Campaign World Feel Different from Earth
Ep 54 - Supporting First Time Players and GMs
Ep 53 - Using Puzzles In Your RPG
Ep 52 - Regarding Cody's "I'm Quitting Pathfinder 2e Video" and Using Sounds and Visual Aids In Your Game
Ep 51 - The Matt Mercer Effect and Setting Expectations
Ep 50 - Using Traps In Your Game
Ep 49 - Monster Series - Illithid and Mind Flayers
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