within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and engaging, combative, miserable, or boring. In this episode I offer some tips for choosing your words carefully while running a game and helping to ensure players get the information they need without losing agency over their characters.
Resources:
20 Tips for Becoming a Better DM: https://www.trichotome-design.com/blog/2017/4/29/20-tips-for-becoming-a-better-dm-lessons-learned-at-the-table
Ep 164 - Lore Series - Death of Gods and Aroden
Ep 163 - Fire - Realism vs Fun
Ep 162 - Deities
Ep 161 - Player Indecision
Ep 160 - Wizards of the Coast Capitulation and Good Dungeon Maps
Ep 159-OGL 1.2 and Intelligent Magic Items
Ep 158 -Wizards of the Coast OGL 1.1 and the Time of Troubles
Ep 157 - Special Materials in Your World
Ceci N’est Pas Un Episode
Ep 156 - Holidays in Your World
Ep 155 - Scaling Monsters
Ep 154 - Monster Series - Giants
Ep 153 - Planar Series - Elemental Planes
Ep 152 - The Right Way to Leave a Gaming Group
Ep 151 - Burnout
Ep 150 - Rovagug
Ep 149 - RPG Lessons from Video Games
Ep 148 - Monster Series - The Fey
Ep 147 - Tension and Corruption
Ep 146 - The Afterlife
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