Not every combat needs to be a slog to determine which side grinds down the other to 0 hit points. By considering enemy motivations, the “why” of the fight you can introduce more variety to the end result of encounters.
#dnd #pf2e #DMTips #rpgcombat
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Matthew Colville: Why Are We Fighting? https://www.youtube.com/watch?v=sAfPoOxIVm0&t=1s
The decision to fight or flee – insights into underlying mechanism in crickets - https://www.frontiersin.org/articles/10.3389/fnins.2012.00118/full
Ep 202 - Back to Basics - Most Important Rule
Ep 201 - It’s Not All On the DM
Ep 200 - Exploration
Ep 199 - Running Social Encounters
Ep 198 - Realistic Cities Part 2
Ep 197 - Realistic Cities Part 1
Ep 196 - Problems Not Plots
Ep 195 - Uninterested Characters and Players
Ep 194 - Foolproof New Character Checklist - Beyond the Sheet
Ep 193 - The Devil Is In The Details
Ep 192 - Monster Series - Doppelgangers
Ep 191 - DM Lessons from Baldur’s Gate 3
Ep 190 - Integrating Character Backstories with Rick Sandidge of Find the Path Ventures
Ep 189 - Using AI Tools
Ep 188 - Character Replacement
Ep 187 - Short - Imposter Syndrome
Ep 186 - Class Levels In Your World
Ep 185 - Lore Series - The Vast and Empty Areas of Your Map
Ep 184 - Preparing One Shots
Ep 183 - Improving Your Narration
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