The Classic Gamers Guild Podcast
Leisure:Video Games
Episode 68: Ric and Anna think back on gaming's missed opportunities - which games should have been made, and what would they have been like at the time they would have been, but weren't? The actual episode is less confusing than that sounded, but not by all that much.
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"CGG Theme" and "A Minor Concussion" by The Volume Remote
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Intro greeting by Hope Kodman VonStarnes
Back in 1990 - The year in gaming
Interview with Richard Aronson, programmer, writer, actor (Conquests of the Longbow, etc.)
Interview with Tom Hardwidge, game developer (Lucy Dreaming)
Games We've Changed Our Opinions On
Back in 1991 - The year in gaming (Bonus - Stephen King Adventure Game Adaptations)
Interview with Kaiju, writer, game dev, queer rights activist
Voice Acting In Games - the good, the bad, and the unnecessary
References vs Easter Eggs - where is the line drawn?
Listener Mailbag - May 2021
Interview with Aviv Salinas & Dave Seaman (The Corruption Within)
PART 2: Interview with Francisco Gonzalez, game developer (Lamplight City, Rosewater)
Interview with Francisco Gonzalez, game developer (Ben Jordan, A Golden Wake, Rosewater) - Part 1
Interview with Anne Bras (Big Box Guinness World Record holder, game developer)
Sexy Games - The games that turn us on
Interview with Michael McEntee, Youtuber (Yakwaxlips)
Polarization - The topics that divide us
Back in 1993... - The Year In Gaming
Interview - Jonas Fisch (Founder Common Colors, Developer Prim)
Back in 1989... - The Year In Gaming
Video Game Death Match - Who Would Win?
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