Recorded at Metatopia 2023
Presented by Bill White and Avery Rosen
This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.
Episode 73 – Opacity and Transparency
Episode 72 – Lovecraft WTF
Episode 71 – Explicit vs Role-Based Knowledge
Episode 70 – Editing Rulebooks
Episode 69 – Social Media
Episode 68 – Smart Crowdfunding Campaigns
Episode 67 – Information Organization in Roleplaying Games
Episode 66 – Learn RPG Design Redux
Episode 65 – Women in Game Design
Episode 64 – Dramatic Editing
Episode 63 – Gaming with and Designing For Young Players
Episode 62 – Bisociation, Mashups, the Uncanny, and the Weird
Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner
Episode 60 – Accessibility and Disability
Episode 59 – Style Guides are your Friend
Episode 58 – Moving Beyond Tokenism
Episode 57 – So You’re Making Your First Game
Episode 56 – What Editors Do
Episode 55 – How to Succeed at Conventions
Episode 54 – Playtest Feedback
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