Recorded at Metatopia Online 2021
Presented by Jason Morningstar, Tim Hutchings, Jeeyon Shim.
Join us for a rollicking discussion of our worst habits and how being lazy, careless and hard-headed is often the best possible approach to game design. Do you design in layout? Is your playtest process a little shambolic? Do you cut corners and assume the math will all work out? If not, come and be outraged as we take a somewhat jaded approach to conventional wisdom you've heard a thousand times.
Episode 351: Secrets and Powers Larps
Episode 350: Shipping is on FIRE
Episode 349: The Many Meanings of Diceless
Episode 348: Pass-Fail vs Open-Ended Play
Episode 347: Reading Contract Boilerplate
Episode 346: RPGs Without Obvious Combat Mechanics
Episode 345: Making Trash Games for Love
Episode 344: International Co-Publishing Agreements
Episode 343: Printing and Shipping Where You Are
Episode 342: Details for the Devil
Episode 341: Questions as Mechanics
Episode 340: The Data is in, now what?
Episode 339: Designing Rewarding Game Experiences
Episode 338: Keepsake Games
Episode 337: The Aether and Beyond
Episode 336: Selling Globally in an Evechanging World
Episode 335: Distribution in 2021
Episode 334: Gaming as Experiential Learning
Episode 333: Creatively Limited
Episode 332: Language Matters: Clear vs. Flavourful Terminology
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles