Springing into the air, Squirg, Jubal, and Mae Mae make it to the top of the skinny butte in the Busted Lands, where the anchorite is said to live. The man they meet, however, is not who they expected, but he does offer help. With a magical cube, the three hearthlings seemingly have the power to teleport anywhere they wish, which takes them all the way to the heart of the hobgoth citadel as well as the beaches of the Sea of Gas. It’s there, deep under the center of the sea, that they must test their mettle and finish out their mission.
Maze Rats #1: The Road to Riches
Horrid Mysteries #3: The Banishing
Horrid Mysteries #2: The Summoning
Horrid Mysteries #1: The Gathering
Heroes of Sherwood Forest #4: Hole in One
Heroes of Sherwood Forest #3: Tuppence
Heroes of Sherwood Forest #2: Contest of Champions
Heroes of Sherwood Forest #1: Robin Hoodlums
Runners #2: Compromised
Runners #1: Window of Opportunity
GURPS Vikings #6: Land of Plenty
GURPS Vikings #5: The Tempest
GURPS Vikings #4: We Can Be Heroes
GURPS Vikings #3: Greaseheads
GURPS Vikings #2: Holmgang
GURPS Vikings #1: Death and Taxes
Risus (The Quest for Captain Kronos) #3: Stolen Youth
Risus (The Quest for Captain Kronos) #2: Plan C
Risus (The Quest for Captain Kronos) #1: Guy Fawkes Day
The Hateful Place (Halloween Special): Bring Me the Head of Lady Jane
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