By nature of any role playing game where dice are involved, death is a real possibility. There is a huge difference, however, between one of your PCs dying and all of them. In this episode I talk about how TPKs happen and what GMs can do before, during, and after the TPK to keep the campaign going using lessons learned from my TPK experiences in the past.
Ep 126 - When to Leave Your RPG Group
Ep 125 - Monster Series - Vampires
Ep 124 - Philosophy of RPG Dice Rolling
Ep 123 - Running Games for Younger Players w Paul Lazrow
Ep 122 - Failing Forward
Ep 121 - Lore Series - Earthfall on Golarion
Ep 120 - Viewer Mailbag #2
Ep 119 - Handling RPG Arguments
Ep 118 - Harvesting Parts from D&D and Pathfinder Monsters
Ep 117 - How to Make Your Players Care
Ep 115 - Character Downtime
Ep 114 - The Cataclysm of Krynn
Ep 113 - Interview with Shane from Venture Forth
Ep 112 - Class Series - Sorcerer & Wizard
Ep 111 - Why Is Evil Allowed to Persist
Ep 110 - The Power of Rumors
Ep 109 - Lore Series - All About Strahd
Ep 108 - Designing Quests
Ep 107 - Critical Hits & Misses
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