This week Mike returns with a new Dungeons and Dragons game and a familiar problem: The party is a bunch of oddball classes. Though challenging for some DMs we talk about the some of the issues that can creep in mid and late game, and the extra care a DM should take early levels while people get their feet wet. We also talk about some dream teams we've wanted to run games for and the inspiration behind them.
Fun times are always had when Mike's on, please enjoy!
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HSG114: Gen Con Online 2020 Wrap Up
HSG113: Losing Player Characters - it isn't all bad
HSG112: Gen Con Survival Guide: Gen Con Online
HSG111: Remote Gaming during "All This"
HSG110: Knights of the Shadow Realm an Epic DnD Module
HSG109: Gen Con Survival Guide: History
HSG108: PAX South 2020 Wrap-Up
HSG107: Terranary RPG
HSG106: Gen Con Survival Guide: PAX vs Gen Con Q&A
HSG105: Oceans by North Star Games with Bruce Voge
HSG104: 2019 Pax Unplugged Wrap-up
HSG103: 2019 BGG Con Wrap-Up [8 games reviewed]
HSG102: Old School Revival RPGs with Luke the Goon
HSG101: Gen Con Survival Guide: Food and Drink [Refreshed]
HSG100: 100th Episode! [giveaways inside]
HSG99: Gen Con Survival Guide: Registration [Refreshed]
HSG98: Gen Con Survival Guide: Running Your Own Event [Refreshed]
HSG97: Gen Con Survival Guide: Housing [Refreshed]
HSG96: Gamer Gift Ideas
HSG95: RPG Storytelling Part 3: Theme & Structure: How to boost or accidentally kill your game
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