We went. We saw. We chatted. EGX 2018 ended up being a very busy couple of days of playing games, interviewing developers, and walking… a lot. So what better way to sum it up than to grab some guests and talk through what our favourite parts were and if there was anything we regretted not seeing.
In this episode of the Codec Moments Podcast, you’ll hear:
Stuart Cullen making a return to remind us all why his weekly page is called Scotch Corner
Ali Cornwall suspiciously spending a lot of time recording with us...
We went. We saw. We chatted. EGX 2018 ended up being a very busy couple of days of playing games, interviewing developers, and walking… a lot. So what better way to sum it up than to grab some guests and talk through what our favourite parts were and if there was anything we regretted not seeing.
In this episode of the Codec Moments Podcast, you’ll hear:
- Stuart Cullen making a return to remind us all why his weekly page is called Scotch Corner
- Ali Cornwall suspiciously spending a lot of time recording with us
- What individually our favourite three things were – that’s 12 in total for anyone who wants the maths doing for them!
- How many miles walked each day
- A dodgy voicemail
- The amount of time we spent talking to the people who actually make the games
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