Recorded at Metatopia Online 2021
Presented by presented by Jack Rosetree, Olivia Montoya, Taylor LaBresh.
Perfection is a toxic concept. The pressure to make our games elegant, innovative, replayable, marketable, pitchable, attractive, and trendy can be exhausting. Don't be afraid to make ugly, unmarketable, uncomfortable, or downright bad games. Making trash is liberating, exhilarating, and cathartic. Full Slide Deck at https://tinyurl.com/htnw669s
Episode 192 - Metaphorical Games
Episode 191 - We Want to Sign your Game
Episode 190 - Success Through Iteration
Episode 189 - Expanding Fantasy
Episode 188 - Productive Playtesting
Episode 187 - Face your Fears
Episode 186 - Understanding Financial Regulation
Episode 185 - Navigating Consent in Gaming
Episode 184 - Podcasting for Promotion
Episode 183 - Failing Forward
Episode 182 - Replication Versus Reinvention
Episode 181 - The Shape of your Game
Episode 180 - Capture the Heart: Designing Emotionally Evocative Games
Episode 179 - Fiction and Game Writing
Episode 178 - Communities and Settlements in Games
Episode 177 - Crowdfunding on a Budget
Episode 176 - Do I want to be in the Game Business?
Episode 175 - Stop Working on your Game and Publish It
Episode 174 - Designing the GM Section of your Game
Episode 173 - Selling The Goods: Choosing Your Sales Channels
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