Recorded at Metatopia Online 2020
Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.
It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!
Episode 132 - Worldbuilding Towards Story
Episode 131 - Managing RPG Development Teams
Episode 130 - It Won't Fit
Episode 129 - Printing and Manufacturing 101
Episode 128 - Designing with Production in Mind
Episode 127 - Giving and Receiving Feedback
Episode 126 - Ground Truth
Episode 125 - The Iceberg Method
Episode 124 - The CMU Playtesting Study
Episode 123 - Designing for Retail
Episode 122 - Kickstarter 2016
Episode 121 – Historical Larp Design
Episode 120 – Game Master Mechanics
Episode 119 – Powered by the Apocalypse
Episode 118 – Breaking into Board Games
Episode 117 – What’s up in Tabletop Games?
Episode 116 – Creating Horror in Games
Episode 115 – Sex in Games
Episode 114 – GM Troubleshooting
Episode 113 – Art in Games
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