In this burboun-soaked episode, Jeremy discusses the different types of quests available, some of the variations on the themes, how to modify them by adding complications, and finally provides some tips and tricks for good quest design.
Ep 126 - When to Leave Your RPG Group
Ep 125 - Monster Series - Vampires
Ep 124 - Philosophy of RPG Dice Rolling
Ep 123 - Running Games for Younger Players w Paul Lazrow
Ep 122 - Failing Forward
Ep 121 - Lore Series - Earthfall on Golarion
Ep 120 - Viewer Mailbag #2
Ep 119 - Handling RPG Arguments
Ep 118 - Harvesting Parts from D&D and Pathfinder Monsters
Ep 117 - How to Make Your Players Care
Ep 116 - The Total Party Kill (TPK)
Ep 115 - Character Downtime
Ep 114 - The Cataclysm of Krynn
Ep 113 - Interview with Shane from Venture Forth
Ep 112 - Class Series - Sorcerer & Wizard
Ep 111 - Why Is Evil Allowed to Persist
Ep 110 - The Power of Rumors
Ep 109 - Lore Series - All About Strahd
Ep 107 - Critical Hits & Misses
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