Icons and Anchors
Recorded at Metatopia 2013
Presented by Rob Donoghue & Jason Pitre.
Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs.
References include:
1) My own summary of the mechanic: Examining Icons in Design
2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6].
3) Chris Chin’s discussion of Keys, in the other excellent article.
4) And the economic devastation of the Identify skill over at Project Multiplexer
Episode 155 - Killing your Darlings
Episode 154 - What Games Attract Retailers and Distributors
Episode 153 - From Idea to Product
Episode 152 - Creating Compelling Adventures
Episode 151 - Crafting the Experience at the Table
Episode 150 - Breaking Into Boardgames
Episode 149 - GM Masterclass
Episode 148 - Making your First RPG
Episode 147 - Blood on the Table: Horror in RPGs
Episode 146 - My Games are Unapologetically Political
Episode 145 - Narrative Arcs in Boardgames
Episode 144 - Hierarchical Thinking in Games
Episode 143 - The Forge Retrospective
Episode 142 - Games, Learning, and Social Change
Episode 141 - What are you scared of?
Episode 140 - We Have Always GMd
Episode 139 - Writing Inclusive Alternate Histories
Episode 138 - Professionalization
Episode 137 - Don't Shred your Game
Episode 136 - Crowdfunding Retailer Tiers
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