Recorded at Breakout 2019
Presented by Nicole Winchester, Mo Turkington, Misha Bushyager, Sharang Biswas & Jonaya Kemper with moderation by Jason Pitre
Different individuals, communities, countries, and cultures have different ideas about what LARPs and roleplaying games should and should not address, and as gaming communities interact on and offline these ideas often come into conflict. What is acceptable in a game, and who gets to make that decision? How do we have productive and compassionate conversations about these issues? Are there things that games are not equipped to address, or are we limiting games by limiting their subjects?
Episode 135 - The Confused State of Rulebooks
Episode 134 - It Takes a Village
Episode 133 - Giving Credit Where Credit is Due
Episode 132 - Worldbuilding Towards Story
Episode 131 - Managing RPG Development Teams
Episode 130 - It Won't Fit
Episode 129 - Printing and Manufacturing 101
Episode 128 - Designing with Production in Mind
Episode 127 - Giving and Receiving Feedback
Episode 126 - Ground Truth
Episode 125 - The Iceberg Method
Episode 124 - The CMU Playtesting Study
Episode 123 - Designing for Retail
Episode 122 - Kickstarter 2016
Episode 121 – Historical Larp Design
Episode 120 – Game Master Mechanics
Episode 119 – Powered by the Apocalypse
Episode 118 – Breaking into Board Games
Episode 117 – What’s up in Tabletop Games?
Episode 116 – Creating Horror in Games
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