Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we explore a recent post I did on LinkedIn. In the posting I talked about 4 ways to keep your VR lab or program from suffering a slow death. Some of the strategies to sustain a VR lab and program might be: 1. Work closely with instructors and educators on how to integrate Virtual Worlds that connect to bigger concepts within their curriculum. 2. Refrain from “type-casting” the VR lab and headsets to just one department or section within your school. 3. Scale up professional development that teaches educators how to use and build no-code virtual worlds and experiences and how to connect these to learning outcomes. 4. Develop a “learning in 3D” academic policy that outlines the mission and vision around how , when and why VR can enhance learning. In this episode, I want to unpack some of these in greater detail.
Episode 82- VR, Participatory Research and Pedagogy with Erica Southgate
Episode 81-Tech Adaptika and Immersive Learning
Episode 80- Maxwell McGee and the Virtual World Society
Episode 79- Haptics in Education and Learning
Episode 78-Fresh Perspective on Leading Web 3.0 and Metaverse Initiatives in Schools
Episode 77 -Using the UN SDG’s for a VR Design Competition
Episode 76- VR For Equity in The Bahamas
Episode 75- VR Teacher Training with Rob Theriault
Episode 74 - How Context Plays an important Role in Immersive Learning
Episode 73- Creation, Creativity and VR Painting
Episode 72- Asymmetrical Games in Education with Ilann Sayag
Episode 71- My Top 5 Episodes
Episode 70- 3-D Learning Spaces Made Easy with imedu
Episode 69- Beyond Applications to VR Learning Portals
Episode 68- Immersive Learning Made Easy with Facilitate
Episode 67- VR Leadership, Strategic Thinking and Moonshots in Education
Episode 66- VR Health and Wellness with Bradley Chesham
Episode 65-VR Creation Made Easy with Tvori
Episode 64-Unpacking VR User Analytics with Cognitive3D
Episode 63- Lost in Translation- Math and Science Conceptualization with VR
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