In this episode of Dice Over Everything, we talk about the 'Fluff' - the story surrounding our games, what makes the worlds we fight in come alive - and how important they are for our favourite wargames. Is Fluff the secret sauce?
d6min - e105 - What Game to give to a Young Wargamer, and How we Paint Sand
e105 - Frostgrave101 Lesson 03 - The Chronomancer
d6min - e104 - First Impressions on Epic, How Long to 100 Minis, enticing minis for Wh40k 10th, and more
e104 - 3 Reasons 3 Games Succeeded
d6min - e103 - Preferred Rulebook Types and New Paint Schemes
e103 - Recruiting Frostgrave Warband Soldiers (Frostgrave101 - e02)
d6min - e102 - Elves, Dwarves, Orcs or Goblins
e102 - When to Walk Away From a Game
d6min - e101 - Mantic Vault
e101 - Frostgrave - How To get Into It (Frostgrave 101 e01)
d6min - e100 - What to Do With Minis you Don’t play With And More
e100 - Episodes in Review
d6min - e99 - Best Table Heights
e99 - Necromunda - Community vs 2017 Edition - Which to Play
d6min - e98 - Too Big to 3d Resin Print, CampaignAndEventPrizes, and what ship game is most interesting
d6min -e97 - Mordheim?
d6min - e96 - More Adepticon and initial thoughts on the announcment of Wh40k 10th
d6min - e95 - Adepticon, Golden Demon and More
d6min - e94 - How Much Would You Pay A Game Store to Print Minis and How Much Should You Practice For A Tourney
d6min - e93 - Favourite GW Terrain Kit, Dice Trays and the Ideal Number of Minis To Paint Each Month
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