Kneel, they say. Former rules of the galaxy, they say. Well, with such powerful lore, you may have expected a more imposing faction. But instead, the Mahact Gene-Sorcerer’s are perhaps best known for their winslaying prowess and their rules tomfoolery. Let’s take a closer look and figure out how this faction can help themselves win without tripping over pedantic technicalities along the way!
13:04 - Mahact Gene-Sorcerers Overview
42:55 - Strategy Cards
1:02:13 - Tech
1:10:12 - Trade/Meta
1:21:49 - Commanders
1:31:55 - Exploration
1:34:57 - Victory Points
1:47:27 - Our Messy Hero
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
205: 2021 Prelims and Semis
204: Talkin TI with Tim Pratt
203: Matt and Hunter Talk Winmaking
202: Why You Should Play Oath
201: Learn to Learn PoK
200: Weird Bearholders Meeting
199: Live Email from Dane
198: Are the New Factions TOO Good?
197: Prophecy of Kings Introduction Finale
196 - Vuil'raith Cabal Introduction
195: Inside Your Best Friend
194: Speaker Order
193: Empyrean Introduction
192: Improvised Homebrew Faction
191: Learning the Vagabond - Expansions
190: Argent Flight Introduction
188: Victory Points and Objectives Part 2
187: Is Arborec Still the Worst?
186: Victory Points and Objectives part 1
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