How to make a video game, with Auroch Digital
Leisure:Video Games
October 1958; a month of incredible human accomplishments like the creation of NASA, Viggo Mortensen’s birth, and most importantly, the first videogame ‘Tennis for Two’ launched on an oscilloscope.
Fast-forward 65 years later, we reach present day, with mobile games in our pockets, 4k 120fps HDR Baldur’s Gate 3, and a vast array of consoles and controllers collecting dust in our attics (or proudly displayed on our shelves, unplugged).
In this episode, we talk with our eldest and youngest colleagues at the studio (an age gap of over 35 years!) and discuss the games that we grew up with and shaped us into the gamers we are today. How are we similar across generations of gaming, and how are we different? What is it like to have grandparents that love videogames? And what do we aspire to achieve for the next generation of gamers?
Show Notes
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An interview with... James Swallow | S3 E5
Dark Future: Blood Red States in now live | S3 E4
How to make Dark Future, the video game | S3 E3
The Dark Future... in cardboard! | S3 E2
The Road to Hell: A History of Car Combat | S3 E1
The Clip Show Show | S2 E5
Deep Dive: Chainsaw Warrior | S2 E4
Global Games Jam Bristol 2019 Part 2 | S2 E3
Mars Horizon: Blast Off! Special | S2 E2
Global Games Jam Bristol 2019 Part 1 | S2 E1
A potted history of turn-based tactical strategy part 2 | S1 E5
A potted history of turn-based tactical strategy part 1 | S1 E4
What is it like working for an independent developer? | S1 E3
What is the difference between a good game and a good product? | S1 E2
Setting up a company and a history lesson | S1 E1
The Momentum of Cthulhu | S0 E6
The Function Call of Cthulhu | S0 E5
The Birth of Cthulhu | S0 E4
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